Obsolescence I
Thursday, April 23rd, 2009It’s happening again, I can see it: The GAP. Days go by, no blog posts get written… I’ve been working on this one in fits and starts, and you will see why.
Imagine something like lycanthropy, but with video games. That’s right, people: I have a disease.
I’ve been into computer games since about the time our family bought our first computer, roughly 1994. It had an Intel 486 CPU at 33 MHz, four megs of RAM, and a 240-meg hard drive whose capacity we doubled with the DOS Doublespace tool, rendering disk access on that machine atrociously slow.
It didn’t really help, either, because pretty soon there was less than a floppy disk’s-worth free space on the drive, and I had to find a game to delete for every new one I wanted to install. For further context, I remember when Syndicate Wars came out, its install size (if you didn’t want to use the CD) was 240 MB - the size of my entire hard drive! I couldn’t fathom that.
The computer I’m writing this on could hold over fourteen-hundred copies of that game. I’ll come back to that some other time, though.
Part of the reason I loved the games being released for MS-DOS back in the mid-nineties was I had friends who loved them too, and that meant we could sit around the library in the ninth grade trading fictional war stories instead of working on our Language Arts assignments. Chris and I both have the same fond memories, since we usually played side-by-side at his (far superior) computer: of games like the original Command & Conquer, getting stuck in the infuriating Space Quest 6, experiencing a commando raid in one of the earliest CG-rendered cutscenes in U.S.S. Ticonderoga, overheating in Mechwarrior 2 because we couldn’t resist firing an alpha strike with six linked particle-projection cannons… and racing to see who could reach the end of Betrayal at Krondor first, earning that game the top spot on the list of video games we’ll discuss in exacting detail no less than fifteen years later.
Back then, as now, I had the bad habit of buying any game that seemed interesting, whether I’d end up playing it or not. So their CD-ROMs gathered dust for a long time before I broke into Ultima VIII: Pagan, Syndicate Plus, Master of Orion, and X-COM: UFO Defense. A lot of those games were too difficult for the young and impatient gamer that I was in grade school, and at times I wish I could go back and give them another try.
Thanks to software emulation, this is one wretched bloodthirst that I can indulge.
DOSBox is my go-to emulator when I feel the need to bust out a game that’s half as old as I am, and Boxer - available only for the Mac, sorry - is hands-down the best implementation of a DOSBox frontend I’ve ever seen or, indeed, can even imagine.
So when I began to idly remember X-Com: UFO Defense the other day, a complex, squad-based tactical strategy game that I could never get anywhere in when I first acquired it, I looked up a walkthrough and had my appetite whetted for a little classic time-wasting.
I’ve been hypothalamus-deep in base building, UFO-intercepting, plasma-weapon-researching, and sending fragile commandos to their untimely deaths at the hands of extraterrestrial murderers ever since.
This forks a couple of other discussions: about “obsolete” technology, and about (though the connection may not be obvious) ideas vs. their execution. I’ll get started on those posts ASAP…
Right after this turn.